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2012. január 30., hétfő 21:25

Take On Helicopters - 1.03.88791 béta patch

Írta: 
icon take-on-helicoptersMegjelent a Take On Helicopters 1.03 javításának béta verziója. Ebben már benne van az új RotorLib 4.0 repülési modell, egy csomó szkript frissítés és javítás, a leírás szerint már oldalgéppuskással és lézeres célkeresővel is fel lehet szerszámozni a forgószárnyasokat (nyilván nem mindegyik alkalmas erre). A teljes lista, angol nyelven:

RTD 4.0 integrated
RenderTarget TI color mode is no longer connected to optics TI color mode
Screenshots can be captured from the game
 Keyboard shortcut: RAlt + RWin + Home
Saved in same dir as *.exe: name = ScreenshotX.bmp, without gamma correction
Saving while getting out of a helicopter could cause a bad state after loading
Fixed: Pictures of mods outside game directory
  • [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (dev-heaven.net/issues/27689)
  • [87963] Optimized: Reduced memory footprint in complex missions.
  • [87840] New: Added scripting command productVersion (dev-heaven.net/issues/25580)
  • [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  • [87824] Changed: Removed support for config parameter nightVision (dev-heaven.net/issues/26117)
  • [87768] Fixed: AI vehicles crews seeing targets badly (dev-heaven.net/issues/23388)
  • [87755] Fixed: Player automatically reveals targets which AI would never see (dev-heaven.net/issues/27493)
  • [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (dev-heaven.net/issues/17777)
  • [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  • [87740] Improved: Targeting and firing always commanded by observer. (dev-heaven.net/issues/2353)
  • [87706] Improved: AI laser target detection at large distances improved.
  • [87692] Fixed: Manual guidance not working for a helicopter gunner (dev-heaven.net/issues/12025, dev-heaven.net/issues/27418)
  • [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (dev-heaven.net/issues/26317)
  • [87658] Fixed: Command doTarget on friendly unit did not work (dev-heaven.net/issues/22724)
  • [87655] Fixed: Text parameter file parsing not reliable (dev-heaven.net/issues/27403)
  • [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (dev-heaven.net/issues/11699)
  • [87652] Fixed: AI always turned out when player is effective commander in cargo (dev-heaven.net/issues/2733)
  • [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (dev-heaven.net/issues/12973)
  • [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  • [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (dev-heaven.net/issues/12101)
  • [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (dev-heaven.net/issues/25847)
  • [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (dev-heaven.net/issues/9719)
  • [87496] Fixed: Player state transferred corrently even for distant players (dev-heaven.net/issues/27200)
  • [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
  • [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (dev-heaven.net/issues/18754)
  • [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers

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