VERSION 1.03 HIGHLIGHTS
- Reduced Ground Effect strength
- Small flight model tweaks
- Heliport character animations
- Czech language support
- Benchmark added
CHANGELOG
ENGINE
- Reduced extreme ground effect.
- Picture-in-Picture video setting extended to include levels of quality.
- Disabled - 0 - 0
- Very Low - 1 - 8
- Low - 2 - 10
- Normal - 4 - 13
- High - 6 - 15
- Very High - 10 - 22
- Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg).
- Better multiplayer support for vehicle doors opening / closing.
- Helicopter animation states could mismatch when running on the server.
- Custom memory allocator support added (community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator).
- Ambient traffic was not drawn in PiP RenderTargets.
- There now is zero fuel consumption when only starters are on.
- The engine no longer stops when you take control from the AI on the ground.
- Dedicated server armed helicopter models would change (dev-heaven.net/issues/26298).
ENGINE (MERGED FROM OA)
- [87274] Improved: Airborne airplanes now rendered in larger distances.
- [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
- [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
- [87077] New: Ground effect computed for airplanes (0-10% depending on height)
- [87075] New: Ground effect computed for helicopters (based on www.cybercom.net/~copters/aero/ground_effect.html)
- [87073] Fixed: Helicopter autohover was wobbling a lot (dev-heaven.net/issues/4478)
- [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
- [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
- [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
- [86944] Added: HitPart event now contains Ammo type name
- [86916] New: Player name validation when editing a profile name.
- [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (dev-heaven.net/issues/26591)
- [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
- [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
- [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (dev-heaven.net/issues/26668)
- [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (dev-heaven.net/issues/26702)
- [86704] Fixed: "Direct" chat sometimes not working (dev-heaven.net/issues/26422)
- [86702] Fixed: Dead body temperature was not saved (dev-heaven.net/issues/25466)
- [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (dev-heaven.net/issues/26408#note-48)
- [86643] Fixed: Massive network traffic optimization during Join in Progress (dev-heaven.net/issues/26408#note-48)
- [86620] Fixed: Searchlight turning itself off for non-server clients (dev-heaven.net/issues/4449)
- [86566] Fixed: Action taking magazine from a backback has sometimes failed (dev-heaven.net/issues/25927)
- [86520] Fixed: Gamespy Server signature list contains often twice "bi" (dev-heaven.net/issues/23752)
- [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (dev-heaven.net/issues/26435)
- [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
- [86431] Fixed: Issues with v2 signatures - causing random check to fail (dev-heaven.net/issues/26323)
- [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
- [86271] Fixed: Locked MP role slots after BattlEye kick.
- [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (dev-heaven.net/issues/17458)
- [86257] Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
- [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (dev-heaven.net/issues/26162)
- [86217] Improved: Thermal imaging for models with no TI data (dev-heaven.net/issues/16673)
- [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (dev-heaven.net/issues/23389)
- [86128] Fixed: Soldier running instead of crawling through holes (dev-heaven.net/issues/25348)
- [86122] Fixed: AI without weapon stuck when crouched (dev-heaven.net/issues/16229)
- [86114] Prevent crouched AI from sprinting (dev-heaven.net/issues/24405)
- Fixed: helis not slowing down before doMove destination.
- Fixed: helicopters with no waypoint moving slow (dev-heaven.net/issues/26814)
- Fixed: crash possible when heli was piloted by a unit without a group.
- MP: Init event handler using publicVariable failed.
- Fixed crash with NULL target list (dev-heaven.net/issues/26356)
- Fixed: camera simulation of attached objects (first aid animations jumpy).
DATA
- Seattle performance benchmark added (Challenges > Benchmark (Seattle)).
- Czech language support added.
- Japanese character support added (not the translation itself).
- More character animations added and implemented into Heliport (de)briefings.
- Main menu online news feed added.
- Medium: improved torque 3D instrument ranges.
- Medium: flight model tweaked.
- Light: flight model tweaked (also thanks to community efforts!).
- Helicopter head movement limits tweaked.
- Helicopter ground contact points tweaked (also thanks to community efforts!).
- Special shadow LOD added for interior views of helicopters.
- Doors closed by default for luxury helicopters.
- Ambient traffic cars now have head and tail lights.
- Ambient boats and aircraft have lights at night now.
- Roadway LODs added to military ships.
- Improved materials for water surfaces.
- Various unlocalized texts localized (training scenarios, Time Trials and MP).
- Spelling error reported by wOMAC fixed.
- Type column in MP server browser was too narrow.
- Logitech G940 controller scheme tweaked.
- TrackIR scheme improved.
- Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc).
- Scenarios would not terminate correctly when an important NPC was killed.
- Automatic savegame system tweaked to avoid saving in dangerous situations.
- Crashing in training scenarios after failing a stage is now handled better.
- Career 08: player was able to get in as copilot.
- Career 09: one of the tasks was not marked as completed.
- Government 01: suspect lookout would sometimes be on the ground.
- Training 07: feedback and IGUI indicators tweaked.
- Memory 02: CAS task now is canceled when CSAR takes over.
- Memory 02: OPFOR forces now correctly move to the crash site.
- Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS.
- Memory 02: Crashed crew does not try to complete its mission on foot.
- Memory 03: the player now dies when landing on the water surface.
- Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc).
- Memory scenarios can now be reverted to a savegame after failing a task.
- MP 03: host is now forced to be the pilot.
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