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2010. december 17., péntek 11:40

Rise of Flight - megjelent az 1.016b patch

Írta: 
icon rise-of-flightMindössze két héttel az 1.016-os patch után megérkezett az akkor debütált idegesítő hibákat tartalmazó javítás. A felhasználók a rof.exe fagyásra, program kilépésre panaszkodtak. A 9 Mb-os letöltés remélhetőleg minden ilyen problémát orvosolt. A frissítések és javítások listája, angol nyelven:



Feature of version 1.016b

* Sky Dome image and volume feeling were improved

Change list of version 1.016b

GENERAL CHANGES:
1. Long ballerina on pressing Fly Out in dogfight
2. RoF.exe problems possibility in Multiplayer game were minimized
3. RoF.exe problems possibility in "Hat in the Ring" and "Du Doch Nicht" campaigns were minimized
4. Random empty statistics issue in Dogfight game was solved
5. DServer SPS-jerking (and related time-wraping and clouds-wraping issues for Clients) was solved

GRAPHICS CHANGES:
6. Arcade helpers (circles, arrows) in Training campaign now have no problems with forest-overlay
7. Black dots in clouds were removed
8. Hangar mirrored back scene was corrected

PLANE CHANGES:
9. AI gunners now engaging and firing at high-aspect targets
10. Handley Page 0/400 engines fire possibility was reduced
11. Pfalz D.XII default view was corrected
12. Sopwith Camel payload affecting to plane overall drag and weight was corrected

GUI CHANGES:
13. Bombsight now can be used in Multiplayer when spectators are restricted on the server
14. Hangar GUI elements overlay over cockpit when pressing Fly Out in Dogfight Hangar was replaced by correct transparent overlay
15. Dogfight in-game statistics screen freezes were minimized
16. Pressing ESC-ENTER in dogfight briefing map now causing exit to Main Screen, not Fly Out as before
17. Dogfight spawn warning windows now displaying correctly
18. GUI now is not allowing to perform any actions between entering server password and loading start
19. Server List tooltips updating time was reduced to 10..15 seconds
20. Pressing X (delete) button in input commands assignments dialog now is not causing binding window opening
21. Previous plane stations now hiding while loading next plane stations when switching planes in Occupy Planes Crew Positions dialog
22. Airplanes Reference screen now has correct skins list sorting
23. Airplanes Reference screen now has correct displaying of long skin names
24. Offline game mode vehicles kills counting was fixed

Features list of version 1.016

GENERAL FEATURES:
1. Handley Page 0/400 was added
2. Bomb sight was added
3. New player-controlled turrets in single player mode
4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)
5. Flare direction now depends on the pilot's direction of sight
6. Community Historical Skins Pack (vol.4) was approved
7. Community Fictional Skins Pack (vol.4) was approved
8. Official skins pack was updated to v.1.016

GRAPHICS FEATURES:
9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke
10. All trucks, staff cars and trains now have headlights
11. Terrain 3D micro-detail (parallax-mapping technology)
12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')
13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)
14. Advanced sun glow
15. Improved sun glare
16. Color correction post-processing shader (look for the High Contrast option in Settings)
17. Improved haze
18. HDR effect adjustments (high dynamic range lighting)
19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)
20. Cloud shadows (for terrain and objects)
21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)
22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF
23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)
24. Navigation lights on the Handley Page 0/400
25. New 'big bombs explosions' effects

VIEW SYSTEM FEATURES:
26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)
27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

PLANE FEATURES:
28. Engine fire may now be extinguished by diving + side-slipping
29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured
30. Ammunition weight and drag are now affecting aircraft dynamics

GUI FEATURES:
31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)
32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off
33. Simple gauges positions now may be customised and reset by a double-click
34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu
35. An 'Aircraft Reference' section in the main menu

OTHER FEATURES:
36. Player-Gunners now add to the 'Quorum' in CTF game mode
37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)
38. Pup and Triplane, new scenery missions
39. Pup and Triplane, updated existing scenery missions
40. Mods On/Off warning in the Settings dialog

Change list of version 1.016

GRAPHICS CHANGES:
1. HDR at night was corrected
2. Inferno-White smokes when they're in the overcast layer was corrected
3. Flashing black graphics (but GUI visible) bug was corrected
4. Buggy moon and stars reflection in water at night were corrected
5. Common shadows providing opposite-direction shadows from muzzle flashes was corrected
6. Coloured cloud particles (while flying through cloud in bright time of day) were corrected
7. Shadows quality was improved
8. "Black stripes" on planes while camera range is intermediate were removed for "Common: High" shadows setting, this was not done for "Common: Medium" shadows setting to safe your performance.
9. Mission loading screen airplanes images resolution was reduced to to save additional memory for mission

PLANE CHANGES:
10. Pilot to-death time in a fighter when on fire was increased slightly
11. Plane fuel explosion possibility when the engine is on fire was tuned
12. Magnetos animation was corrected
13. Oil pressure indicators physics was improved

GUI CHANGES:
14. Skin selection storing in multiplayer now works correctly
15. Coalitions filter in dogfight statistics was corrected
16. Input options in single mission Hangar/Briefing now works correctly
17. ESC button causing erratic behaviour while loading a dogfight mission (sometimes causing a return to the main menu and awards display rather than to the DF screens) is now fixed
18. Dogfight briefing map now is not stuck when Flying Out
19. Neutral coalition now is not displayed in DF coalitions list
20. Altitude Throttle axis now may be tested in Options->Responses dialog

OTHER CHANGES:
21. Tall trees lower part collisions were corrected
22. Un-localised option names in SPA, FRA, GER localisations of Graphics Settings were localised
23. Used memory calculation for shadows setting was corrected

New controls:
Default assignments of new 1.016 controls are:

1. LCtrl+C: go to next combat station when you're the plane owner
2. LShift+C: switch between MG positions in one station
3. T: Take/Drop turret rotation control (TrackIR works only if turret controls are dropped)
4. LShift+T: Gunsight view (turret)
5. LShift+Mouse: Gunsight view scrolling
6. TrackIR: Gunsight view scrolling
7. LShift+NP_5: Gunsight view reset to gunsight
8. R: Reload turret MGs
9. Mouse Wheel Button: Reload turret MGs
10. SPACE: Fire turret MGs
11. Mouse Left Button: Fire turret MGs
12. V: Bombsight on/off (it's also trying to turn on AutoLevel on engagement)
13. LShift+X/Z: AutoLevel course correction (hold while you want to correct your course)
14. F: Fire red flare
15. LShift+F: Fire green flare
16. LCtrl+F: Fire yellow flare
17. LAlt+F: Fire white flare
18. E: Turn on/off selected engines
19. RCtrl+1: engine 1 turn on/off
20. RCtrl+2: engine 2 turn on/off
21. RCtrl+3: engine 3 turn on/off
22. RCtrl+4: engine 4 turn on/off
23. 1: Select/Deselect engine 1 for controlling
24. 2: Select/Deselect engine 2 for controlling
25. 3: Select/Deselect engine 3 for controlling
26. 4: Select/Deselect engine 4 for controlling
27. 0: Select/Deselect common engines controlling mode (it keeps the deltas/changes which were set before in single engine control mode)

Also, you may to map your input devices axis or buttons to separate engine controls like

1. Engine 1/2/3/4 throttle
2. Engine 1/2/3/4 altitude throttle
3. Engine 1/2/3/4 mixture
4. Engine 1/2/3/4 radiator


Notes:

1. 1.015 and older Flight Records are obsolete in 1.016 version.
2. New cube-map lighting and reflections are available only at MAXIMUM reflections setting
3. New Terrain 3D micro-detail is available only at MAXIMUM shaders setting
4. To compare performance in 1.015 and in 1.016 in the SAME conditions don't use MAXIMUM shaders and reflections, instead use MEDIUM shadows setting and set Lights to = 0 (because these are new features)
5. While updating to version 1.016 you will be asked to update your DirectX version. Please do NOT cancel this DirectX update, on any computer it's a must!
6. Links for downloading the Skins Packs

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