MAIN
- Drastically reworked graphic algorithms dealing with in-game color;
- Rewrote the sound engine from scratch;
- Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
- Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
- Added two new aircraft - Bf 109 E-4 and Bf 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.
AIRCRAFT - MAIN
- Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
- Reworked routines for gyro bombsights;
- Removed allusion to Engine 4 from He 111 model;
- Improved memory consumption for multi-crew aircraft;
- Airborne status is now checked correctly even if the aircraft in question departed prematurely;
- Landing status should be applied correctly when ditching in water;
VISUALS
- Reworked bombardier cockpits in aircraft so affected (He 111 and Ju 88 to accomodate new Lotfe gyro routines;
- Small caliber bullet hits on the ground now show difference in material being hit;
- Modifications in Blenheim's damage visuals;
- Added a range of visual SFX for higher-caliber guns;
- New bombsight visuals in Blenheim bombardier's cabin;
- Returned the famous Il-2 stall sound effect;
- Doubled the distance at which the tracers can be seen;
- You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
- Reversed movement of throttle and mix in D.H. 82;
- Fixed distance input error in gunsight for Spitfire and Hurricane;
- Fixed glitch with Bf 110's prop hub tactical colour band;
- Added spinner colouring to Ju. 88.
PHYSICS & A.I.
- Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
- Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
- Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
- Increased side slip input limit to +/30 degrees for the Lotfe bomb sight;
- Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
- Reworked motor startup routines to accomodate new options available in the new sound engine;
- Adjusted ricochet angles on firm surfaces;
- Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
- Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
- Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
- Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
- Adjusted head shake level for overspeed effects;
- Increased critical airspeed for Bf 110 to 650 kph;
- You will no longer suffer certain control difficulties below critical airspeed;
- Removed velocity threshold for leading slats operation;
- Decreased default harmonizing distance for G.50's guns to 200 meters;
- Reworked the way altimeter reacts to pitot icing;
- Lowered the speed at which airframe is defrosted;
- Fixed stuttering movement of He 111 P's propellor pitch and indicator;
- A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.
NETWORK
- Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
- Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
- When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;
- Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.
AIRCRAFT - MISC.
- Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
- You can now switch off the boost cut-out control in Spitfires;
- Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
- Fixed keyboard propellor pitch controls getting jammed into a narrow range;
- Directional controls feedback will no longer disappear from info windows every time you reenter the game.
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