(current patch candidate)
- [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options)
- [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM
- [59906] Fixed: Most vehicle gunners did not provide suppressive fire
- [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire
- [59898] Fixed: Spatial explosions sounds
- [59884] Fixed: Suppress in the commanding menu did nothing
- [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time
- [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash
- [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active
- [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader)
- [59808] Fixed: DOF in 3D scope view
- [59741] Analogue throttle working for helicopters as well
- [59736] Fixed: Startup sounds are not spatial and stick to audio channels
- [59715] Covering soldier in grass ("Grass layer")
- [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
- [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored)
- [59479] Improved: addons in the My Documents are now organized by mod directories- until now, the only path supported was My Documents\<app_name>\addons- now, also paths My Documents\<app_name>\<mod_dir>\addons are checked for all active mods
- [59446] New: IK weapon animations are now blending with primary animations
- [59351] Fixed: VoN direct speaking distance fade out
- [59318]Fixed: support the highest Matrox TrippleHead2Go resolutions
- [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll)
- [59088] Improved: Mouse lag caused by GPU render ahead buffer can be limited using GPU_MaxFramesAhead=N in ArmA2.cfg
- [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
- [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Patch 1.04
- [59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings
- [58998] Fixed: Autocoordination caused rudder oscillation in high speed flight
- [58990] Fixed: Crashes in VoN when many players were speaking simultaneously
- [58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously
- [58961] Fixed: Immortal freezed soldiers occured in MP
- [58943] New: Added mouse smoothing to game options
- [58931] Fixed: Broken kill scoring in MP (two points for unit kill)
- [58924] Fixed: Input key actions are no longer active while chat mode
- [58901] Fixed: Diag_log used with long text argument caused crash
- [58897] New: Enabled multiple parametersfor MP mission
- [58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config
- [58868] Fixed: Mouse scrolling in diary
- [58837] Mouse smoothing disabled for fast movement
- [58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
- [58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills
- [58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape
- [58798] Fixed: Time of day synchronized on client after connection to server
- [58789] Command line argument -cpuCount=NNN to override cpu count detection
- [58730] Fixed: Simulate speed of sound
- [58728] Fixed: fire from rifle distort sound
- [58705] Fixed: Crash by malformed input to a diag_log scripting function
- [58702] Fixed: Muzzle flash was seen dark in some weapon optics
- [58699] Improved: Audio volume settings
- [58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power
- [58655] Fixed: Players are no longer forced to reconnect after MP Load on server
- [58644] Fixed: bike rider can be no longer healed
Patch 1.03
- [58626] Known issue: Players are forced to reconnect after MP Load on server
- [58609] Fixed: no particles effect when hit object with destructNo
- [58601] Fixed: Player connected to loaded game was sometimes frozen
- [58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores
- [58580] Fixed: Possible crash with laser designator active
- [58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle
- [58552] Fixed: Infinite looping of commands 'Stop' in radio
- [58537] Fixed: Leaning 'limits' do not work in TrackIR
- [58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load
- [58495] Improved building destruction
- [58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain
- [58487] Fixed: Rainbow could be visible even with sun below horizon
- [58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
- [58472] Fixed: missiles should pass through vegetation
- [58414] Fix: 3D editor - civilian and resistance units did not work correctly
- [58405] Fixed: grenades may explode only on the final impact
- [58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
- [58357] Improved: Better airplane HUD visibility both night and day
- [58349] New: Direct analogue throttle and brake for airplanes now available
- [58305] Optimization: Reduced frame stutter near map borders
- [58291] Improved: better handling of gravitation for shots (esp. for grenades)
- [58251] Fixed: Sea surface was not rendered in NE area out of map
- [58245] Fixed: terrain surface was sometimes using wrong parallax map
- [58240] Fixed: grenade could destroy a building just by impact
- [58237] Fixed: Radio messages sometimes echoed
- [58212] Fixed: Team switch did not work when player died
- [58207] New: More flexible configuration of Flares in the config (brightness, size)
- [58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear
- [58190] Fixed: Prevent killed units reporting who killed them
Patch 1.02
- [58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
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