View the embedded image gallery online at:
http://www.pcpilot.hu/arma/arma-2/251-armed-assault-2-f-16.html#sigProGalleria2c7998faaa
http://www.pcpilot.hu/arma/arma-2/251-armed-assault-2-f-16.html#sigProGalleria2c7998faaa
Highlights
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- [IMPROVED] Cockpit texture has been completely reworked
- [ADDED] working instruments: speedmeter, altimeter, rpm, compass, gear indicator, AOA indicator, climb/diverate indicator, roll indicator
- [IMPROVED] HUD completely redone
- [ADDED] MFD's show bootup sequence when turning engine on
- [ADDED] Right MFD shows fully functional compass
- [ADDED] Left MFD shows "Fakescreen" depending on config weapon loadout (static and class-realted, does not change when weapons are fired or added by script)
- [FEATURE] all MFD screens (including bootscreens) can easily be retextured by retexture addons maker for personalization purpose
- [FEATURE] MFD's can be retextured with setObjectTexture in missions (showing mission-relevant infos, as example)
- [FIXED] Pilots seating position now way more accurate
- [FIXED] Pilot no longer has right hand in the middle but on right side where flightstick is supposed to be
- [IMPROVED] some .rvmat files weren't set to use the new shaders, now they are
- [IMMERSION] Removed UI-HUD of top of the screen (you know, the radar and compass, health and fuel and also weapon/ammo UI)
- [FIXED] Couldn't eject with ACE2 running
- [ADDED] ACE2 Ejection seat system fully integrated
- [TWEAK] Built-in countermeasure system can be disabled
- [ADDED] Full support for MMA countermeasure system
- [ADDED] Full support of RKSL countermeasure system
- [ADDED] Missionmaker can manually set which countermeasure system should be used if all are installed
- [ADDED] Autodetection of MMA and/or RKSL countermeasure system and autoconfigure of it
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