Description:
This will update your ArmA 2 version 1.05 to 1.07
===Version 1.07 Highlights===
- Numerous stability and peformance improvements
- Various multiplayer fixes and improvements
- Improved support for CPUs with 4 and more cores
- Larger file cache on systems with more RAM
- Sound improvements
- AI improvements
System Requirements:
- ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.04 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.05 is also out directly on Steam)
- DirectX 9 from August 2009 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/
Installation:
Run the patch exe to apply the patch setup automatically.
It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
Changelog:
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71484] Fixed: C130 was crashing on takeoff.
[71373] Fixed crash
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden.
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle ()
[70790] Fixed: Fps stayed low after spawning and deleted many units. See
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP.
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading.
[69714] "enablesimulation" fixed on dedicated server.
[69683] VoN volume slider.
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds.
[62687 Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.
===Missions===
- Fixes and improvements in most of the campaign, SP and MP missions
===Data===
- Improved: armor on MLRS, Ikarus and armored HMMWV.
- Fixed: speed indicator on M1030 motocycle.
- Fixed: geometry on "Objects - Illuminant Tower".
- Fixed: get-in points in GRAD.
- Fixed: graphics artifact on T72 wreck and pickup wreck.
- Fixed: shadows on ammo-boxes.
- Improved: iron signs on Makarov, M9 and M9 SD
- Improved: penetrability on wrecks of vehicles.
- Fixed: zeroing of silenced G36.
For full information about the included changes between versions 1.00 and 1.06 please visit
Update 1.07 incorporates all fixes included in previous patches, most notable are:
- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- Significant performance improvements, especially in large towns
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added (dedicated server file available as separate download)
- New GUI to various dedicated server settings
- DRM free for users of legitimate installs
- Added pbo file extension support for direct launching of the simulation
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
- Mission editor improvements
- Many new scripting functions
- Improved AI driving skills
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Mixed multiplayer session NAT negotiation
- Multiple save slots supported
- Improved terrain shape beyond map borders
Letöltés:
- pcpilot.hu (helyi letöltés)
- kamran.cc
- www.kellys-heroes.eu
Forrás: